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java.lang.Object | +--java.util.Observable | +--Body | +--Ship | +--DefaultShip | +--RandomShip
Create DefaultShip at a random location within the ((0,0),(600,-600)) rectangle, with some speed, acceleration, angle rate...
Inner classes inherited from class Ship |
Ship.Fire |
Inner classes inherited from class Body |
Body.CollisionCheck, Body.CreatedLaterException, Body.DisabledException, Body.Projection |
Fields inherited from class Body |
angle, creation, id, movementX, movementY, player, positionX, positionY, radius, time, type |
Constructor Summary | |
RandomShip(int playerId,
long when)
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Methods inherited from class DefaultShip |
collision, destroy, fireOnce |
Methods inherited from class Ship |
deactivate, setAccelerating, setFiring, setFiringOff, setTurning |
Methods inherited from class Body |
activate, collisionCheck, collisionCheck, disable, enable, getAcceleration, getAngle, getId, getMaster, getPlayer, getRadius, getTime, getType, getX, getY, isAccelerating, project, setAcceleration, setAngleRate, update, updateComponents |
Methods inherited from class java.util.Observable |
addObserver, clearChanged, countObservers, deleteObserver, deleteObservers, hasChanged, notifyObservers, notifyObservers, setChanged |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public RandomShip(int playerId, long when)
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